Part-time lecturer, part-time games developer, full-time tea drinker. Created SOLAS 128: a BAFTA Scotland nominated, rhythm-based, synthwave-infused, bloom-filled puzzle game! I love combining old school mechanics with minimalist, modern game design, and then adding chaotic local multiplayer modes that you can enjoy with your friends.
- game design
- game development
You are trapped in a mysterious facility. You heard a voice from someone in a distant control room... someone who seems to be able to influence the room you are in.