The Global Game Jam® Research Community
The Global Game Jam® Research Community (GGJRC) is a loose gathering of academics and scholars interested in conducting research concerning the Global Gam Jam® and all issues relating to game jams, hack-a-thons, and game creation activities. The GGJRC maintains two primary objectives:
- To promote the GGJ through academic events and publications;
- To disseminate research related to the GGJ and other related activities (i.e. other game jams, hack-a-thons, and game creation activities) to the broader game development community
We encourage members to
- Share published and working research on issues related to game jams, hack-a-thons, and game creation activities;
- Publish their research on game jams, hack-a-thons, and game creation activities in scholarly journals and books;
- Participate in and/or create workshops and conference sessions about game jams, hack-a-thons, and game creation activities;
With over 35,000 game jam participants worldwide, the Global Game Jam® provides a unique opportunity to study the processes and tools for collaboration and creativity. We seek to build a community of practice, bringing together researchers to explore areas relevant to game jams, hack-athons, and game creation activities. By participating in the GGJRC you will have an opportunity to:
- Join GGJRC committees to further our objectives;
- Share research ideas, recieve feedback, and collaborate on research with scholars from all over the world;
- Connect with organizers of the Global Game Jam® for research purposes
If you would like to work with us, or have a project for which we may be able to help, please do not hesitate to contact us.
2024 GGJ data
Global Game Jam 2024: Jammer Survey Data
Research publications
- Findings from the 2014 GGJ six-month follow-up survey
- Findings from the post GGJ survey 2014
- Ho, X., Tomitsch, M., & Bednarz, T. 2014. Game Design Inspiration in Global Game Jam. Proceedings of DiGRAA 2014: What is Game Studies in Australia
- Ciuchta, M. & O'Toole, J. 2015. Staying with the team: Identification and switching costs in the entrepreneurial process. 2015 Babson College Entrepreneurship Research Conference
- O'Toole, J. & Ciuchta, M. 2015. Dynamic capabilities, transactive memory systems, and rapid prototype development. 2015 Strategic Management Society Annual Conference
Past research events
- 2015 Workshop on Game Jams, Hackathons and Game Creation Events (co-located with FDG 2015) [Proceedings]
- GGJ workshop 2014, co-located with FDG-2014, Ft. Lauderdale, Florida, USA [CFP] [Proceedings]
- GGJ workshop 2013, co-located with FDG-2013, Chania, Crete, Greece [Proceedings]
- GGJ workshop at DiGRA 2013
How to get involved
Join the GGJ-Research form on Google Groups: https://groups.google.com/forum/#!forum/ggj-research