Running GGJ centrally costs around US$350K a year, including staff costs, web hosting, online tools, video production, GDC related costs and GGJ NEXT costs.
GGJ is a charity which relies on donations and sponsorship to keep us up and running. Support us today by donating here.
At Unity, we believe the world is a better place with more creators in it. Game jams and hack weeks are part of Unity’s DNA, so we’re proud to be able to help continue the tradition.
Check out our Discord Server for resources & support to help make your game jam idea a reality.
The biggest games in the world run on Microsoft Game Stack, but Game Stack was born to democratize game development. We want to even the playing field by giving all developers the same powerhouse toolsets as big studios, so they can create the games they want. Period.
GGJ is a truly worldwide experience that brings game developers from all over the globe together to create without boundaries or constraints. Microsoft believes developers should be empowered to innovate, collaborate, and experiment 24/7, 365. The microcosm of Global Game Jam challenges developers to break the shackles of expectations and create revolutionary experiences that move us all. We’re ready for you, Global Game Jam 2022. Are you ready for us?
Started in 2016 by four friends with the aim of letting anyone make a game, dot big bang is an online platform that enables people to play, make, and share games, on any device, instantly! It’s grown into a fully-featured browser-based game making platform. Seamless cross-play and real-time collaborative editing works on all devices, with no install. Playing and creating on dot big bang is free, with future plans to let creators equitably earn money from their work. We’ll enable creators to sell cosmetic items to players and sell objects, scripts and templates to other creators. dot big bang is also free for teachers, with an education programme in development. dot big bang is – and will remain – crypto-free and NFT-free.
Global Game Jam welcomes Facebook Gaming on board as an Empower Sponsor for #GGJ22
The Endless Operating System is simple and easy for anyone to use. It is fully equipped with essential apps to learn, play, work and connect in 2020. All for free, provided by the Endless OS Foundation.
Once installed, no internet is required.
It’s where your world hangs out. Discord is a voice, video and text communication service used by over a hundred million people to hang out and talk with their friends and communities. Discord is about giving people the power to create space to find belonging in their lives. We want to make it easier for you to talk regularly with the people you care about. We want you to build genuine relationships with your friends and communities close to home or around the world. Original, reliable, playful, and relatable. These are the values that connect our users and our employees at Discord.
CrazyGames is the go-to browser gaming platform for 20M monthly users. Hundreds of game developers have tapped into the CrazyGames platform to promote their games and earn revenue. These include mobile game studios like Voodoo, AAA studios like Ubisoft, and all of the incredible indie game creators and jammers that make browser gaming what it is today.
Submitting your game to CrazyGames is easy. Head over to the CrazyGames developer portal to get started. If you want to learn more about who we are, read our about page and get in touch to discuss partnership opportunities.
Epic Games is thrilled to sponsor the Global Game Jam yet again. Epic's Unreal Engine technology brings high-fidelity, interactive experiences to PC, console, mobile, AR, VR and the Web, and it's freely available at unrealengine.com.
As a game developer, you can enjoy millions of dollars' worth of free content on the Unreal Engine Marketplace, along with paid items that offer excellent value. Take advantage of Unreal Engine Online Learning, which includes all documentation and hundreds of hours of video tutorials for free.
Check out Unreal Engine user groups to meet with other developers in your area, and consider participating in our quarterly #ue4jam events. Get info on all of this and more by following @UnrealEngine on social media.
Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994.
The PlayStation family of products and services include PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation™Store, PlayStation®Plus, PlayStation™Now, and acclaimed PlayStation software titles from PlayStation Studios.
Headquartered in San Mateo, California, SIE is a wholly-owned subsidiary of Sony Group Corporation and has global functions in California, London, and Tokyo.
Core is an endless universe of games and worlds designed by a global community of creators. It's a radically accessible game construction kit, content exchange, and game-playing platform, all in one. With Core, you can create multiplayer games, using the power of Unreal Engine, with no coding or art skills required. When you're ready to share your creations, publish them to the Core platform where they'll be instantly available to play.
Find out everything you need to know to in this video about Core Games and the Core Engine
Founded in 2004, Virtuos aims to shape the future of game creation by empowering the brightest talents and delivering high-quality content to the best game companies. With over 2,000 full-time professionals worldwide, Virtuos has collaborated with 18 of the top 20 digital entertainment companies. Through using industry-leading technology, cultivating a collaborative culture and encouraging a passion for games, Virtuos continues to push the boundaries of game development. Find out how we can supercharge your development pipeline at https://www.virtuosgames.com.
UK Games Talent and Finance (UKGTF) is a community interest company (CIC) that has been established to support the UK games development sector, particularly at the early stage. For over 6 years we have been operating the UK Games Fund and Tranzfuser, supported by UK Government.
Our goal as a CIC is to boost the UK’s games business and talent ecosystem. We want our funding to support video game start-ups, help create jobs, promote diverse new teams, enhance skills and increase the amount of new video games IPs in the UK. In short, we’re working to support the UK’s early-stage games development community.
The Cultural Antiquities Task Force (CATF) comprises federal agencies that share a common mission to combat trafficking in antiquities in the United States and abroad.
Along with coordinating activities among member agencies, the CATF focuses on training law enforcement and customs officials, as well as supporting local governments, museums, and preservationists around the world in the protection, recovery, and restoration of cultural antiquities. Created by the State Department in 2004 at the direction of the U.S. Congress, the CATF is led by ECA’s Cultural Heritage Center and, as of 2016, is a working group of the Cultural Heritage Coordinating Committee.
Houdini Indie's procedural node-based workflow offers a smarter way to create high quality game art. Houdini technology is used by AAA studios to take their games to the next level and now this procedural power is also available to indie game devs around the world.
Houdini Indie provides you with a procedural pipeline-in-a-box where all the steps needed to set up a model or game level are represented by networks of nodes. These nodes can be maintained deep into production, making last minute creative decisions easy.
SideFX returns as a Global Game Jam® Partner Sponsor and offers game jammers a FREE 2-month Houdini Indie license to use before, during, and after the game jam!
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GGJ 2022 jammers! Need some cool tunes for your game? The Longest Johns shared their tracks for you to freely use in your jam games: https://bit.ly/34V7OhA
The Longest Johns are a Bristol based, a capella folk music band, born out of a mutual love of traditional folk songs and shanties. They rock maritime songs alongside the more unusual and less traditional folk tunes.
I doubt any of Bristol’s The Longest Johns ever imagined they would be able to get so far on just four voices.
In a few short years they have gone from singing sea shanties in a kitchen to International folk festivals, tours, TV appearances and gained a huge online following.
As the face of the 2021 sea shanty revival with their track Wellerman, the Johns are reaching millions of new fans all across the globe and showing them just how great these songs can be.
Plan of Attack is a communications agency specialising in video games. Working with the right media at the right time, we help organisations - from global industry leaders to bedroom developers - tell their story and generate the most value from their projects.
DDM acquires work for our clients so they can create, support, distribute and publish great games. Since 2006, our mission has been to provide more opportunities for our clients and to fundamentally improve the games industry business. Working closely together, our worldwide team of industry professionals has secured hundreds of deals that enable our clients to achieve their goals.
DDM is sponsoring the Global Game Jam because supporting creators of games is at the heart of who we are and what we do.
Prosearium.net is an initiative to document 1000 African women of all backgrounds and their experiences creating and uploading their own games.
We envision the digital future of Africa where all genders have a visible stake in the game development industry and benefit from it financially, culturally and socially. The games industry is still growing, though very few games have any representation of African women through their characters, stories, and even their creators. Prosearium.net would like to take a step forward to increase the participation and visibility of African women in game development and carve a space in the continent’s digital history.
Millions of people across the world play games, listen to audiobooks and consume podcasts every day.
Coming from a games background, we kept thinking, wouldn’t it be amazing to be able to make decisions, to interact, to explore these worlds and media by simply talking to them?
Wouldn't it be incredible if anyone could make and share those interactive experiences?
RichCast delivers that dream.
RichCast lets players talk to the stories they’re listening to, influencing events and choosing their own path. This means richer, more involved, more captivating experiences, blurring the lines between fiction and games, between stories and puzzles, between listeners and authors.
If you love audiobooks, podcasts, video games, or interactive fiction, you’ll love RichCast.
RichCast is the brainchild of three highly respected and experienced UK games industry veterans: Neil Campbell, plus Philip and Andrew Oliver – aka The Oliver Twins. It enables people of all ages* to create original and diverse content that blurs the line between literature and entertainment, complete with voice and touchscreen controls, HD video, audio-visual effects and AI voices that bring new worlds – and words – to life.
For more info check out this article.