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Spy in a noodle shop

Platforms
MS Windows
Tools and Technologies
Unity
About
(Most finished Bethesda game)
The idea - You are a spy working in a noodle shop: you need to identify a target that has been given to you from HQ and once identified you need to take them out(in random and funny ways). All while keep you cover and as an employee and serving food to the customers.
Practicality - we over scoped quite a lot and ended up not having the time to create as much as we were hoping. The game currently has AI customers that will walk to the counter and wait for their order (tip press E on the fridge->sink->oven->back to the customer) the AI will the walk to a table eat their food then leave (this will then loop infinitely) - at any time press escape to quit