The Godyssey is a two dimensional, two player game where each player tests their reaction speeds in order to help or hinder Odysseus on his voyage home. The team was a combination of students and staff at the Glasgow School of Art's School of Simulation and Visualisation (SimVis). I contributed to the story and gameplay design, and concept art. I was responsible for the creation of all music, VO and FX. Audio implementation was left to the coding-literate members of our team on this occasion, and those more familiar with Unity.