In this game, you're trying to get home across the city. Along the way there are intimidating threats that cause your heartbeat to increase. The faster your heartbeats, the less you can see. There are also safe places positioned around the city. The idea is to make it home by avoiding threats and seeking out safe zones. This game models the everyday experience of many people around the world, who have to deal with hostile comments and the threat of violence, simply for existing in public.
In 'The Hunt Alone' the player takes on the role of a neanderthal stalking dangerous prey in a dark rainy forest. There very little visuals and the player must navigate the world almost entirely via audio cues provided by headphones.