Andrea Di Bartolo
Hi everyone! I'm a 3d Artist for videogames, my main specialization is Environment Art, but i'm proficent in other parts of the Game Development process such as: Rigging, Animating, Lighting, Vfx, Shaders and basic understanding of programming in C#, my main experience with game engines is with Unity 3d, i can adapt pretty easily to work with Unreal. as my main tools i use Blender as the main modeling tool in combination with Substance Painter/Designer for textures and Photoshop/Illustrator if i need some 2d assets like ui or symbols to use in my assets, i'm in the process of learning Zbrush but i'm still not at production-ready level with it, i'm really basic with autodesk products and i prefer to use only blender as a replacement for them. I worked for 3 years in collaboration with Strange Fire Games for the Shoppe Keep franchise, my role here was mainly Lead 3D Artist, but since the game studio was very small (i was the only 3d artist, and only artist overall for the first 2 games) i had to do Animation, Rigging, Lighting, Shaders and some Design and Concepting too.
- 3d art
- game design
- game development
Did you ever feel lost in an airport? Yes? Did you ever wish for an invisible hand to drive you out of that mess? This is what Me Lost is about.