The game's settings are designed to evoke in players a sense of alienation and loss. There's no clear goal for the game and players are free understand it in different ways.
Some of the ideas which we had but didn't get around to implement [just yet] are a changing game world according to the heartbeat and different endings depending on the location of the player's death.
It was fun to work on (though challenging at times :P) and I want to say that we couldn't have done it without the entire team putting in the effort to be and do and create! go us!
and of course our musical genius, Rea Meir
It's a snow day outside, but you're stuck in school. Annoy your teacher and trick other students into taking the blame, until the teacher storms off in a rage - leaving you free to enjoy the weather. But don't get caught, there's no snow in Detention!