Village School

A game built around repairing a run-down school in a small town. The gameplay loop revolves around balancing your finances, the happiness of the students, and the facilities you build. Players will find a challenge in keeping the school running, while under threat of the repair project failing, and the school being shut down for good.
Jam year: 
2020
Platforms: 
MS Windows, Linux / Unix
Technology Notes: 
Using the RayLib library with C as a base language. Developed on Windows 10, macOS Catalina, and Ubuntu 18. Adobe Photoshop used for graphics. LMMS and Musescore used for the sound design.
Installation Instructions: 

The final Windows 10 targeted build will come with a .exe file, which does not require any further installation.

For Linux, download the source code and compile with RayLib.

Credits: 

Jam Team Members

Baasandorj Enkhjargal - Sound Design, Artist

Callum Flynn - Developer, Team Leader

Maksims Galkins - Developer, Ideas and Game Design

Radu-Alexandru Giuclea - Developer, Ideas, Game Mechanics and Balancing

Sofya Tamarina - Artist

Michael Welsh - Developer

Contributors

Kirill Berstenev - Artist

Technology Copyright Holders

RayLib - Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)

Adobe Photoshop - Copyright © 2020 Adobe. All rights reserved.

LMMS - © 2020 Musescore BVBA

Musescore - Copyright (©) 2004-2019 by LMMS-developers

Game Stills: 
Source files: 
Game Tags: 
2D
Casual
Point & Click
Simulation