Grapple and swing your way though levels generated from songs either supplied in the game or from your own collection. Hang from the soundwave of the song and avoid enemies that appear based on the intensity of the song.
Put your own music (.ogg or .wav) into the \Wubz_Data\StreamingAssets\Audio\ folder and it will appear as a playable option in-game.
Jam Site:
Jam year:
2017
Platforms:
MS Windows
Tools and Technologies:
Unity (any product)
Technology Notes:
Photoshop
Audacity
Credits:
Game Development:
Luke Bermingham
Andrew Joy
Matthew Joy
Nicholas Pace
Aidan Possemiers
Adam Rehn
Music:
Kevin MacLeod - incompetech.com
NCS - nocopyrightsounds.co.uk
Repository Link:
Game Stills:
Executable: