<Wubz>

Grapple and swing your way though levels generated from songs either supplied in the game or from your own collection. Hang from the soundwave of the song and avoid enemies that appear based on the intensity of the song. Put your own music (.ogg or .wav) into the \Wubz_Data\StreamingAssets\Audio\ folder and it will appear as a playable option in-game.
Jam year: 
2017
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Photoshop Audacity
Credits: 

Game Development:

Luke Bermingham

Andrew Joy

Matthew Joy

Nicholas Pace

Aidan Possemiers

Adam Rehn

 

Music:

Kevin MacLeod - incompetech.com

NCS - nocopyrightsounds.co.uk

Game Stills: 
Executable: