I'm Will. I'm a writer, mostly for games and interactive fiction but occasionally for theatre. Mostly work in mobile and often as part of immersive real-world experiences. Most recently, I wrote a Batman game for Spyscape in New York which came out last June. I was also commissioned by Future Everything and Mozilla to create a piece of interactive fiction for MozFest 2022, around their themes of Money and the Environment. I'm most familiar with working in Twine and Ink but I know my way around Unity and Unreal. Took part in my first GGJ in 2017 just after moving to Brighton from London and I've since done a bunch of them, as well as a couple of Ludum Dares.
- game design
- story and narrative
A multiplayer digital parlour game about beating an AI in order to keep a job you hate. For 3-4 players.