I am an architect, a videogame designer and a researcher. I am instrested in videogames, virtual space, storytelling, narration and play. I am intrested in researching and developing projects within videogame industry and more. I have developed "The Artemis Videogame" as part of my diploma thesis for the Architecture school of DUTh, I designed and developed the building complex of "Case thirtytwo" videogame as part of "White Raven Games" indie team, I developed the VR tour of "Ypostirixis Bau" offices for architectural visualisation purposes and I was partly in charge of the artistic projection mapping "Ariadne's Journey" for NCSR Demokritos, ITT, ISL, where I developed a video mockup of a platform videogame.
- 3d art
- game design
- project management
- story and narrative
Find your flock and bring them safely home! The game features a shepherd and his dog trying to gather and guide their rebellious and profoundly dumb herd back to their farm.