HOW TO PLAY:
You are a colorful animal!
Hit walls to make them your color!
Hit opponents to swap colors!
If the most walls have your current color
when time runs out, you win!
GRAB, AIM, AND
Progress through the maze with a friend! Players each choose one of four creatures with different special abilities; any combination of two should be able to win.
A cooperative maze game in which the two players have different perceptions. The trap finder can see and avoid traps in the maze, while the key holder can find the keys to deactivate the traps.
You are Robot. Your mission: find kitten!
Somewhere out there is a kitten. You can hear its heartbeat, so you must be close. Navigate through an indistinct world of garbage and brokenness left by a now-gone humanity to complete your quest.
We created two different versions of this game, a 3D version in Unity (programmed by Naomi) and a 2D version in GameMaker (programmed by Carolyn). Graphics and messaging were created by Calvin and sound was created by Renzo. Hooray for our team!
Although both versions share the same concept and most of the same sound and graphic assets, the features and behaviors are neither identical nor intended to be.
Both versions of Robot Finds Kitten 2 were created with extensive use of audio cues and strong graphical contrast to make them as accessible as possible. The 3D version of Robot Finds Kitten provides signicantly better audio cues based upon distance and position. The 2D version of Robot Finds Kitten is completely playable without looking at the screen (and possibly a superior game that way.)
This game is based on Leonard Richardson's 1997 DOS game "Robot Finds Kitten", but no source code, messaging, or assets from the original were used. To learn more about the original game, visit http://robotfindskitten.org/.