Full name:
Christopher Douglas Fairbanks
About:
I am a Video Game Artist currently seeking opportunities in Dallas, TX.
I specialize in 3D Modeling (High/Low/Hard Surface/Organic), UV Mapping/Unwrapping, Digital Sculpting, Texture Baking, Texture Creation (Painting, Shader Networks, Materials, PBR), Optimizing models, and finalizing game assets for Unreal Engine 4 and Unity 5.
My last assignment at Faulkner Design Group in Uptown Dallas included translating Revit architectural plans into Stingray and Unreal Engine 4. I fixed geometry, built new geometry, fixed any and all errors, created physically-based materials, and prepped 3D architectural spaces for use in Oculus Rift.
Before moving to Texas in April of 2015, I worked as an intern at Sony Online Entertainment while finishing up my education at the Art Institute of California, San Diego. There, I earned my Bachelor's in Game Art & Design.
Website:
Skills:
- 3d art