The concept behind our game is to have a round core with arrhythmic beats, pulsing to give life to the game.
It will pulse without our control and it will have a gravity field pulling our player to it. Our player is also a round shape sitting in this
core and being sent into the air each time the core beats. Our goal will be to go through these circular levels beating several obstacles
coordinating the beat times to jump/navigate to the desired places. Ultimately we need to get to an opening in the outer circles that lead
to another level.
And since it's focused on the beat, every time the player hits a platform it will emit a sound making a cool audio environment.
We only managed to get the basic gameplay working and a base for the outer circles on the first level.