This is a working game-prototype for a sound-only game, made for the Global Game Jam 2013. The idea is to make some sort of "puzzle-game", that disabled people (who cannot see), are able to play by just using their ears.
The game uses the Renoise-tracker as "Game-Engine". All stuff was scripted in Lua with the Lua-Scripting-Interface that Renoise brings with it.
Internity is a bottom-up shooter game, with a mix of a composed level-map and a self-genereting level map, based on the players behavior. The more the player walks around or shoots, the more enemies will appear later.
"An Accident in Paradise" is a 2-player space-fighting game for iPod Touch and iPhone. You play with another human on the playboard. Choose the right strategy to extinguish your enemy.
Yes, you also want to listen to Sven Väths 1993-track "An Accident in Paradise": http://www.youtube.com/watch?v=oXtI3eTmqZU
The game was made by Martin Wisniowski. Initial idea brainstormed with Tobias Kopka. Many thanks also to the testplayers at the party.
Read more about idea, background and theory: http://digitaltools.node3000.com/blog/2871-global-game-jam-an-accident-in-paradise-game
This game uses the following (cc)-licenced soundeffects: