Fishy Business by Stand on business
Platforms
Non-digital
About
Backstory: Four cats discovered a way to gain an extra life. The only way to get that extra life is BY GETTING FAT! Eat as many fish as possible. However, only one of them can get that life. Which cat will be the first to be fat to gain that extra life.
Game: 2-4 player card game. Consist of 120 cards + 12 profile characters
Game: 2-4 player card game. Consist of 120 cards + 12 profile characters
Technology Notes
Resources:
Skill cards (45% of the deck)
Consist of:
Attack (Makes players lose their cards in their hand, toys or consumable points)
Steal (Players can obtain cards from their hand or the display to their own)
Dare (Players can allow themselves or other players to do a challenege or event. They may be presented with a reward or penalty from the event)
Protect (Players can neglect opponent skills that are directed towards them)
Resource (Players can gain additional resources such as fish and cards)
Disable (Players have the ability to skip their turn or skip other players turn)
Swap (Players can swap deck,toys or energy to other players)
(These are the general explanations. Specifics of each card will be given.)
Currency cards (35% of the deck)
Players can use currency cards to be consumed, use on skills and currency to trade toys.
Fish design
Toys cards (20% of the deck)
Toys are obtainable randomly in the deck, players can put the toys on display and if accumulated three of the same toy to allow them to have an ultimate skill. However, if players are affected by a skill card they have the option to discard their toy card to avoid the outcome.
Player cards (Player profile) 12 cards
There will be three stages. Skinny -> Normal -> Fat
To level up to normal cat players would need to have 6 fish cards consumed. Becoming fat would require players to have 8 fish cards consumed.
The skill requirements for the three levels may vary depending on the skills.
Skill cards (45% of the deck)
Consist of:
Attack (Makes players lose their cards in their hand, toys or consumable points)
Steal (Players can obtain cards from their hand or the display to their own)
Dare (Players can allow themselves or other players to do a challenege or event. They may be presented with a reward or penalty from the event)
Protect (Players can neglect opponent skills that are directed towards them)
Resource (Players can gain additional resources such as fish and cards)
Disable (Players have the ability to skip their turn or skip other players turn)
Swap (Players can swap deck,toys or energy to other players)
(These are the general explanations. Specifics of each card will be given.)
Currency cards (35% of the deck)
Players can use currency cards to be consumed, use on skills and currency to trade toys.
Fish design
Toys cards (20% of the deck)
Toys are obtainable randomly in the deck, players can put the toys on display and if accumulated three of the same toy to allow them to have an ultimate skill. However, if players are affected by a skill card they have the option to discard their toy card to avoid the outcome.
Player cards (Player profile) 12 cards
There will be three stages. Skinny -> Normal -> Fat
To level up to normal cat players would need to have 6 fish cards consumed. Becoming fat would require players to have 8 fish cards consumed.
The skill requirements for the three levels may vary depending on the skills.