The game is intended as an RTS that is a literal simulation of a plant's roots. Your plant can pull 2 kinds of resources from the soil: water and nitro; they have different supply, different distribution and renewal time. The goal of each mission is not to die - either to competition, or to your own greed: if you invest into growing too much, you can eat all the resources around and die. The player controls these and only these decisions: * what roots to turn into Organs. * what tech to develop in Organs. Regrettably, the development of the game didn't get far. With a full-time jobs, we wish we had a few more days of programmer and artist work!
Sharing is caring (Sponsored by GitHub)
Off The Beaten Track
MS Windows, Mac OS X
Tools and Technologies:
Executables on Google Drive have to be compressed, zip password is 123.