Interloper

Interloper follows one funghi's journey as they attempt to consume a mycelial network. Featuring an original soundtrack, sound design, and art assets, Interloper is an ambitious, yet slim take on the "Tactics" style game.
Jam year: 
2023
Diversifiers: 
Give your NPCs a brain, or even a heart (Sponsored by Inworld)
Creature Feature
Platforms: 
MS Windows
Tools and Technologies: 
Autodesk Maya, GitHub, Unity (any product)
Credits: 

Jamar Bromley - Aesthetic development, 3D art, textures, level design

Connor Botts - Engineering, mechanics design, core systems design, panic

Kit Burgess - Engineering, integration

Cody Chen - Level design, AI, engineering

Mike DeFranza - Animation

Frank Gallagher - Concept art, 3D art, VFX, integration

Spencer Hernandez - Music Composition

Delton Hulbert - Shaders, animation systems, engineering, integration, project management, giving themself lots of roles in the credits of things

Max Reice - Concept art, 3D art, textures, integration

Mattia Sicuro - Rigging, animation, integration

John Stolszle - Sound FX, project organization

Game Stills: 
Executable: 
Game Tags: 
3D
Isometric
RPG
Strategy
Third Person
Top-Down