Interloper follows one funghi's journey as they attempt to consume a mycelial network.
Featuring an original soundtrack, sound design, and art assets, Interloper is an ambitious, yet slim take on the "Tactics" style game.
Jam Site:
Jam year:
2023
Diversifiers:
Give your NPCs a brain, or even a heart (Sponsored by Inworld)
Creature Feature
Platforms:
MS Windows
Tools and Technologies:
Autodesk Maya, GitHub, Unity (any product)
Credits:
Jamar Bromley - Aesthetic development, 3D art, textures, level design
Connor Botts - Engineering, mechanics design, core systems design, panic
Kit Burgess - Engineering, integration
Cody Chen - Level design, AI, engineering
Mike DeFranza - Animation
Frank Gallagher - Concept art, 3D art, VFX, integration
Spencer Hernandez - Music Composition
Delton Hulbert - Shaders, animation systems, engineering, integration, project management, giving themself lots of roles in the credits of things
Max Reice - Concept art, 3D art, textures, integration
Mattia Sicuro - Rigging, animation, integration
John Stolszle - Sound FX, project organization
Game Stills:
Executable: