TETRA

A dice rolling and draft game for 2-4 players from Alberto Strade. Illustrations by Alessia Di Vittorio. Special thanks to the Bologna Nerd team. Indicative time: 25 minutes per player. In the remote region of Kamula, the 4 dual elemental energies (Earth and Air, Water and Fire) got weaker and the Elemental Dragons, who once wandered among the lands, now disappeared. It's the duty of the Grand Masters to reinforce the elemental energies by stressing them with their dual energy and through them restore the balance among the living beings in Kamula. Everyone has to put in their best effort, but who will gain the most prestige at the end of the crisis and be chosen as the Great Bender?
Jam Site: 
Jam year: 
2022
Diversifiers: 
Acutely Eye-dentifiable
Take A Break
Platforms: 
Non-digital game (board game, card game, physical game, sport, etc.)
Installation Instructions: 

TETRA

 

A dice rolling and draft game for 2-4 players from Alberto Strade. Illustrations by Alessia Di Vittorio. Special thanks to the Bologna Nerd team. Indicative time: 25 minutes per player.

 

GAME CONCEPT

 

In the remote region of Kamula, the 4 dual elemental energies (Earth and Air, Water and Fire) got weaker and the Elemental Dragons, who once wandered among the lands, now disappeared. It's the duty of the Grand Masters to reinforce the elemental energies by stressing them with their dual energy and through them restore the balance among the living beings in Kamula. Everyone has to put in their best effort, but who will gain the most prestige at the end of the crisis and be chosen as the Great Bender?

 

GAME SETUP

 

Give every player a personal board (A) and give them 3 dice of the color of their choice (B).

Divide the cards in 3 rows, one for each back color (gray, blue or green) like in the picture (C, D, E). Place the mini tokens next to the gray cards (F)

Draw 5 cards from the blue pile (talents) and place them next to that pile, then draw 3 cards from the green pile (Elemental Dragons) and place them next to that pile.

Put all the elemental cubes (blue, green, red and brown) plus the prestige cubes (violet) and the raw energies dice (white) at the center of the table so that every player can reach them.(G), then put all the KI cubes (black and white) on the bag. (H)

Give every player 4 Ki cubes chosen randomly. (I)

Place the star token on the number 1 of the turn board.(L)

Randomly choose the first player (or choose the player most connected with their Ki), then give them the active player token. (M)

 

GAME DESCRIPTION

 

The game lasts 6 rounds. The star token indicates the current round. Every round is divided in 5 Phases, as listed below:

 

Start of the round

Energy drafting 

Energy forging

(Repeat b. and c. for each player) 

Refocus 

Talents/Dragons acquisition

 

Move the star token a space forward, then pass the active player token to the player in clockwise order. (Skip this phase during the first round)

In this phase players will seek row energies and use them to transmute into elemental energies or activate talents.. For each “Extra energy” token, the active player takes a personal dice, then rolls them along with the white 6. They keep all the personal dice and choose 3 of them from the remaining 6, then the other players will draft 1 of the other dice until everyone has 1 of them.

(Rules modifiers for 3 players: The active player chooses 2 dice, then the other players choose 2 dice each)

(Rules modifiers for 2 players: The active player chooses 2 dice, then the opponent chooses 2 to keep and gives the remaining 2 to the active player.)

All the players choose where to put their dice on the board, activating the corresponding effects.

If the box has a “?” you can put any dice on that spot, while if it has a restriction like “2-” or “3+” you can use only dice with a value that respects that restriction. If some dice can’t be put on the board, they are simply put aside. When a player does it, they are blessed with the effect listed on the card. It can be an elemental energy, Ki, or more powerful effects. Once every player has chosen where to put their dice, starting with the active player, they resolve the effects. If a player has more than a dice they can resolve the effects in any order. For more information on the effects, see the guide at the end of the rules. After each player has resolved their effects, the active player token will be passed to the next player clockwise, who will start again from the B phase. When the token has returned to the first player of the round, proceed to the next phase.

If the turn the game currently is in has a Ki symbol next to it, it means that the players are going to refocus their Ki, as a lot of stress has been put on them. Every player loses Ki equal to the total of dice they have placed on the board this turn. If a player has not enough Ki, they will lose elemental energies of their choice equal to the difference. If the player has not enough energy they will lose prestige points equal to the difference. If that player has not enough prestige points nothing happens.

Every Ki of a single color is worth 1, 2 Ki of different color together are worth 3.

Starting with the active player, each player can acquire base/advanced talents or evoke Elemental Dragons from the ones available. 

Whenever a player acquires a talent, it draws a card from the pile and puts it in the corresponding row.

A player can also choose not to acquire a card and skip the turn. A player can acquire more than a talent, but they can do it one at a time, waiting for their turn to return. Also, a player who skipped the turn can decide to acquire a talent when it is their turn again. When every player decides to skip their turn, the active player puts every talent card on the bottom of the pile, then draws 5 new cards to put in the corresponding row, then the round ends.

 

GAME ENDING

 

When the 6th round ends, the game is approaching the end. Every player counts the number of prestige points of the talents and Dragons it has acquired, then adds the prestige points they gained during the game and adds a prestige points for each 2 elemental energies they have on their board. The player with the most prestige points wins. If a tie occurs, the player with the most elemental energies wins. If that is also the tie, the players share the victory.

 

LIST OF CARDS

 

Trials: Air/Earth/Fire/Water: They improve the basic spots, allowing more values to be put on them. When you acquire them, put them on top of the corresponding energy spot.

 

Mastery: Air/Earth/Fire/Water: They greatly improve the basic spots, allowing even more values to be put on them. When you acquire them, put them on top of the corresponding energy spot.

 

Meditate: It gives you 2 Ki at random from

the bag

.

 

                                                    Elemental Shift I-VIII: Allows you to exchange a specific energy for other energies.                                          

 

        

                                         ElementalExchange: Allows to exchange any two energies for any two energies.

 

The Nexus: Allows you to exchange any energy for any two other energies OR

get access to the market to buy new cards.

 

Extra dice: During your energy draft phase, you can roll an extra personal dice.

 

Modified dice: During any energy forging phase, you can change the value of a dice 1 higher or lower.

 

Granja, Renard, Montres, Sotorito: At the end of the game you gain prestige points equal to the remaining elemental energies of a specific type.

 

Yuriok: At the end of the game you gain prestige points equal to the remaining ki.

 

Huauya: At the end of the game you gain 1 prestige point for every trial you acquired and 3 points for every mastery you acquired.

 

Omgre, Ulrich: No effects, just points!

 

Aresha: At the end of the game you gain 1 prestige points for each remaining elemental energy, to a maximum of 8.

 

Sabriel: At the end of the game you gain 3 prestige points for every set of 4 different elemental energies.

 

Tropek: When you acquire Tropek get an “Extra dice” token. At the end of the game you gain 5 prestige points.

 

Oviander: When you acquire Oviander get a “Modified dice” token. At the end of the game you acquire 4 prestige points.

 

Belzel: At the end of the game you gain 3 prestige points for each Dragon you acquired (including this one).

 

Game Stills: 
Game Tags: 
Strategy
Tabletop