Duality of a Nuclear Lizard

In Duality of a Nuclear Lizard, you follow G*dzilla by day as he loses his mind at his 9 to 5 job as a diligent office worker, and then by night, when he channels his rage and becomes the mean lizard we all know. A two-part game made in Montreal by Max, Melissa, Phil and Sam.
Jam year: 
2022
Diversifiers: 
Stress Free
Playable Places
Take A Break
Emotional Rollercoaster (Sponsored by dotbigbang)
Platforms: 
MS Windows, Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Blender, Adobe Illustrator, Ableton.
Credits: 

Maximo Nick Mendoza (Maxeeemo): UI design

Melissa Lim(MelissaM33): 3D modeling and animation

Philippe Torres-Brisebois (Polocapt): Programming, game design

Samuel Paré-Chouinard (sam_watatow): Programming, game design, audio

External Ressources: Freesound.org, British Museum Soundcloud, Blabbeur tool for text generation

Game Stills: 
Game Tags: 
3D
Casual
First-Person
Isometric
Point & Click
Simulation