I tried to make a game during GGJ, but RL stuff got in the way, so this is what I got.. It's not really a "game" at this stage (there aren't really any choices), but the original idea was:
- Simple story game with almost no visuals except text and a few buttons about seemingly everyday choices of an average person.
- “TellTale” style dialogue options
- At the end of the game you’ll see how many % of players chose the dialogue options you chose
- My goal is that it’s about 50/50 on what dialogue options people choose
Jam Site:
Jam year:
2022
Platforms:
Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies:
Godot Engine
Credits:
Game engine: Godot
Code: Jānis Skuja and a snippet from https://godotengine.org/qa/57130/how-to-import-and-read-text
Story: Jānis Skuja
Assets:
Game Icons were taken from: https://game-icons.net/
Font used: https://fonts.google.com/specimen/Roboto
Ambient background music for trailer video: https://opengameart.org/content/dark-ambience-0
Download source at: https://github.com/skuja-studio/duality_dilemma
Game Website:
Video Link:
Repository Link:
Play now!:
Source files:
Executable: