A Drop of Duality

You are a cute baby tiger falling from the sky! Avoid obstacles and make it to the bottom. But something is off - every level seems to have two dimensions. Maybe switching between them can help you make it to the end? And remember, cats always land on their feet! "A Drop of Duality" is a game made by a team of students studying at the University of Chester. Our idea was having two dimensions for each level to switch between, in opposite themes; level 1 is based off of Chinese New Year, so one side has really bold, vibrant colours, while the flipside is a pastel coloured dreamscape. Level 2 is complimentary colours; orange vs blue. And Level 3 is natural vs manmade; one side is a nature-filled forest, while the other is a busy cityscape. Controls: A and D / Left and Right Arrow Keys for movement; SPACE to switch dimension.
Jam year: 
Acutely Eye-dentifiable
Everyone is a Creator
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Assets created with 3DS Max and Blender; textured in Photoshop and Substance Painter


Liberty Jones: Team lead and 3D character art
Brandon Sparks: 3D environmental art
Harry Woods: 3D environmental art and music
Kim Roberts: 2D art and backgrounds
Aria Charlton: Programming
Nathan Kingston: Programming
Ibrahim Anjorin: Level design and programming
Edward Dawson: Level design and programming
Jordan Holman: Lead moral support
George Cottrell: Game design and support

Special thanks to Lee Beever and Ralph Ferneyhough

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