A harrowing journey where one man must travel through the world, by seeing it from two different contrasting sides; Clean nature, and polluted urban cityscapes. The player traverses the world with the goal of reaching the end of each level using standard 2D platforming mechanics, but with a small twist. The player can at certain points switch lanes by altering their perspective, and thereby also see another side of the same world that is very different to the one they were in.
Tools and Technologies:
Unity (any product)
Mixamo for animations Fuse for character generation
Code, 2D Art, UI: Eirik J. Drivdahl
Design, 3D Art: Trond Håkon Hustad
Code, 3D Art: Eivind
Music: Henrik Kleveland