You wake up at a camp site in the forest to find yourself alone with no sign of your friends, a pathway leads you to a cabin. Find out what happened to your friends and escape the cabin while avoiding the ever looming threat of the Wraith.
Tools and Technologies:
Unity (any product)
FMOD and FMOD studio for the game's audio system. MakeHuman used to make the Wraith model. Blender to modify the model.
Ramy Abousaif: Player, Audio, Visual Effects, Interactions
Joshua Beard: Interactions(Keypad, TV/VHS), UI
Jay Hutter: Wraith AI logic, Friend follow AI, Visual Effects, Animations, Game Flow
Ben Williams: Level Design, Menu, Interactions