Perish By Dawn

A 2D Top Down Styled Hide and Seek Game with the Ultimate Goal to Escape, BUT WATCH OUT! Someone is Lurking!
Jam year: 
MS Windows
Tools and Technologies: 
.Net, Unity (any product)
Technology Notes: 
Unity, C#, Git, Github, Photoshop, FL Studio, Pro Tools, Audacity.
Installation Instructions: 

Unzip, Run Executable


‘Twas the night before Game Jam and all through the net

Not a Jammer was stirring, no game dev-- not yet.
Laptops were plugged in and charging with care
In hope that a good theme would soon be on there.

Jam Fandango were nestled all snug in their beds
While visions of Unity danced in their heads.
Soon the eve fell when the theme was announced
And our friends that Fandango? This is how they pounced:

Jordan McCann - Project Manager, UI/UX and General Systems Architect. Created a fort of Monster cans and is currently refusing to come out.

Niall Davis - Core Gameplay & Core Systems Architect. Single handedly kept the tea industry alive throughout the Game Jam.

Jordan Nash - Asset Design, Level Design, Design Systems Architect, Concepts. Once fought the Hench Goose and lived to tell the tale.

Anthony Wilcock - A.I System. Probably secretly owns at least one ABBA CD.

Beth Robertson - The Boss, Artist, UI Design, Asset Design, Concepts. Vows to one day recite the entire Bee Movie script from memory alone.

Daniel Moore - Sound Engineer - Themes & SFX. Gold-standard Fortnite dancer.

William Bragg - Sound Engineer - Themes & SFX. Would compose music in Comic Sans if it was at all possible.

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