Lightguard

It’s 7:45PM. The protagonist, called A Nightguard Named Hank, who is a security guard in a police office, finds himself short before starting his nightshift. All dressed up and equipped with a flashlight he starts his first round. The guard’s main goal is to survive the night shift up till 06:00AM, surviving and defending hordes of burglars, farmers and other unsatisfied civilians. He will do this by using and combining items that can be found in the ‘Lost & found’ cabinet/box.
Jam year: 
2021
Platforms: 
MS Windows, Mac OS X, Web standard (HTML5, Java, JavaScript, Flash)
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Unity is used as the base development framework. More details from the GDD: * dev ‘framework’: Unity * code repository: Github * IMPORTANT: a Unity scene file does not support multi-user; make clear agreements; create sandbox for gameplay testing, real level/scene design etc. * C# for scripting (not JavaScript) * 3D models/ meshes created/exported in FBX format 4.5 Tools & versions Unity 2020.2.2 Animation: https://www.mixamo.com/#/ Blender (2.83)
Installation Instructions: 

Windows version: see download link

Mac version: executable on this page

Web: https://teamlightguard.itch.io/lightguard

Credits: 

Josh ‘who wants more AAA studios in NL’ Bryan - Game design, UX, art, level design (modelling)

Cris ‘wannabe AAA game producer’ Kop - PM, QA, modelling, sound, little bit of development

Leroy ‘throw me anything in Unity’ Korterink - development

Robert ‘Bobby’ ‘o Connor - development, sound

Game Stills: 
Game Tags: 
3D
Action
Platformer
Third Person
Top-Down