It’s 7:45PM. The protagonist, called A Nightguard Named Hank, who is a security guard in a police office, finds himself short before starting his nightshift. All dressed up and equipped with a flashlight he starts his first round. The guard’s main goal is to survive the night shift up till 06:00AM, surviving and defending hordes of burglars, farmers and other unsatisfied civilians. He will do this by using and combining items that can be found in the ‘Lost & found’ cabinet/box.
Unity is used as the base development framework. More details from the GDD:
* dev ‘framework’: Unity
* code repository: Github
* IMPORTANT: a Unity scene file does not support multi-user; make clear agreements; create sandbox for gameplay testing, real level/scene design etc.
* 3D models/ meshes created/exported in FBX format
4.5 Tools & versions