In a fantastic tribe, the player must fulfill offerings to the gods and demands of the population before they run out. But can you balance needs and popularity with the population before the god's fury falls on you? The objective is to put the player in a quick decision so that he sees only part of the challenges he has to fulfill.
Lincoln Castro (Game Design/Music)
Igor Knop (Game Design/Programming)
Caio Vincenzo (Programming)
Igor Patrick (Artist)
Aaron Ramires (Programming)
Luís A. Cavalheiro (Game Design/Programming)