To find is to lose

Life is an everlasting trade. If you find one thing you might lose something else. Will you be able to collect everything it takes? Unfortunatly we did not manage to finish our game in time. You can still play it and progress through the seperate rooms but the actual puzzle solving aspect does not work as intended. The idea was for the player to find all the necessary items that are hidden in each room while being able to interact with every object. Maybe next year when we are more experienced we will be able to implement every one of our ideas.
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Blender for models and animation
Installation Instructions: 

Download and unzip the game dictionary and run the "ToFindIsToLose.exe"

Game zip (Google Drive)


Project Manager: Jan Lahse

Game Design: Florian Swinareck

UI Design: Aileen Krug

Programming: Aileen Krug, Peter Röpke

Modelling: Jan Lahse

Animation: Jan Lahse

Sound: Florian Swinareck


Music used (edited as a loop):

Burzum - Rundgang Um Die Transzendentale Saule Der Singularitat

Images used:

The Scream by Edvard Munch

American Gothic by Grant Wood

Wanderer above the Sea of Fog by Caspar David Friedrich (Minecraft Painting Version)

Game Stills: 
Source files: 
Game Tags: