In an alternate history where the abductions and UFO sightings of the 1950s escalate to the enslavement of humankind. You are a top operative of a human resistance and you’ve been ordered to go deep undercover as a prisoner in one of these alien holding facilities. It is here that you must recover whatever scraps of alien technology that you can in hopes of giving Earth a fighting chance.
Tools and Technologies:
Unity (any product)
Voxels made with MagicaVoxel, Game audio by FMOD, and Terrain generation by the Procedural Voxel Terrain Project.
Designed by Team Cellar (Tony Li, Keith Wilson, Jong Yoon, Eric Horn, Kyle Solomon, and Chris Naj)
Programming by Tony Li, Keith, and Jong Yoon
Music by Eric Horn
Game Audio by Eric Horn
Writing by Kyle Solomon
Art by Chris Naj