You wake up at home on your old chesterfield couch to the buzzing of your cellphone, but it is nowhere to be found. You dig through the cushions only to suddenly be sucked in and dropped into in a micro world under your couch. Now you must do tasks for the gnome like creatures that live here to find your cellphone and a way out.
Tools and Technologies:
Unreal Engine, Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
This game must be played with a VR headset/controllers (HTC Vive tested and compatible)
Joshua Graham - Programming, Level Design, 3D Art, Textures, Music
Kaspian Brinson - 3D Art, Animation, UV, Textures
Brandon Jones - Concept Art, Textures
Serena Goins - Audio