After Hours

Staring a forgotten sock at the laundromat, After Hours is a game about finding your way home. The game has an innovative turn-based combat system, where rather than having health and mana, enemies attack your defense meter before stealing your abilities. If an enemy steals your ability, they can run away with it and you have to track where they are to find them.
Jam Site: 
Jam year: 
The Feels - (Sponsored by Sony Interactive Entertainment)
Destination: Happy Place - (Sponsored by Unity)
MS Windows
Tools and Technologies: 
Unreal Engine
Technology Notes: 
Maya Substance Painter / Designer

Art Direction and Character Modeling - Adam Kaufman
Animation - Amba Moore and Brandon Driesse
Enviroment Modeling - Austin Melella, Isabella McMillan, Joe Salerno, and Joe Varca
Illustrations and User Interface - Makenzie Ruffolo
Programming and Design - Julien Camaraza and Saiprapanch Adloor 
Rigging - Connor Bushoven
Sound Design - Maura Hayes
VFX and Lighting - Jessica Teague

Car models from Epic Games Store. Thanks to SCAD for hosting the event

Game Stills: 
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