Virtual Meltdown

Virtual Meltdown is a game of high intensity communication. Nuclear reactors are reaching critical mass, and their workers must collect components to fix them before a total meltdown occurs. Sounds easy right? The catch is, none of the workers know which components they need to replace. Only a central VR player can see what combination each reactor needs, and must quickly communicate this to the workers, so that the proper repairs can take place. Info: This is an asymmetrical VR co-op game that supports up to 5 players. Non-VR players can enter the game session and play with just a mobile phone and internet connection.
Jam year: 
2020
Diversifiers: 
Family gaming (sponsored)
A kind of cooperation (sponsored by Sony Interactive Entertainment)
Platforms: 
Web standard (HTML5, Java, JavaScript, Flash), Android device, iPhone, iPad, Virtual Reality platform, Microsoft Windows Phone, Generic mobile platform
Tools and Technologies: 
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Installation Instructions: 

Unzip build folder and run GlobalGameJam2020 executable.  VR HMD Required.  Visit https://virtualmeltdown.netlify.com/ to access the mobile phone controller and enter the room code displayed in the top left after starting the game. Source Code is on GitHub: https://github.com/ArchitectNow/gamejam2020-virtualmeltdown/blob/master/...

Credits: 

Developers:

Kevin Brack
Guy Goodpaster
Kevin Grossnicklaus
David Schwarb
Chau Tran

ArchitectNow

Audio Composers:

Isaac Vandyne
Zach Zito
CJ Maus

Game Stills: 
Executable: 
Game Tags: 
3D
First-Person
Puzzle
Top-Down