Robo Repair

(3D Grid-Based, Turn-Based, Deck Building “Combat” Game) You are Repair Bot, your sole purpose on this mortal coil is to repair Rogue Robots that are damaged and have become aggressive. Traverse a grid-based environment to "battle" Rogue Robots and repair them. When a Rogue Robot has been fully repaired they will gift you an ability card to convey their undying gratitude. Key Mechanics: - Non-Aggressive Combat (attacking robots to heal them, attacks follow a pattern and have a specific area of effect) - Grid Traversal (based on varied ranges of movement) - Initiative Turn-Based (Repair Bot and Rogue Robots move based on initiative just like D&D!) - Deck Building (all player actions other than movement are card-based) - Orthographic Camera Manipulation (manipulate the camera to get a better view of the grid and strategize based on the terrain and enemy placement)
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Maya, ZBrush, Substance Painter, Adobe Illustrator, Git

Cameron Bragg - Environment Design/3D Artist

Tucker Campbell - Programmer

Ethan Casiello - Character Artist & Animator

Kenneth Cole - Sound Designer

Luke Duhe - Programmer

Katy Guidry - Programmer

Mohamed Jabbar - Programmer

Craig Jones - Programmer

Sarah Kent - Manager

Meggie Lagrone - 2D Artist

Game Stills: 
Game Tags: 
Point & Click