The Treetment

This is an unfinished game about defending your forest from the ever-increasing pollution. ##################### Basic rules: - Trees will reduce pollution in surrounding tiles. - Trees will die if they are subject to too much pollution. - Planting saplings will create new trees - Saplings need to be provided with water to grow (in other words, the need to be adjacent to a water tile or close to a sprinkler) - There is a central spring which provides the forest with unlimited water. - Fertilizer will make trees grow faster ##################### How buildings work: - Dispensing items into buildings will provide the buildings with resources - Use the "pick up" mode to get items out of buildings - Use the "demolish" mode to harvest trees and destroy buildings ##################### Buildings: - Pully cranes are not implemented. Sorry. - Canals will carry water and items (carrying items has no use yet) - Tree Nurseries will turn wood into saplings - Foresters will plant saplings (if they are provided with saplings) - Log cabins will automatically harvest trees in the area - Sprinklers will provide trees in the area with water, sprinklers only work if they are placed adjacnet to a water tile - Compost heap will turn wood into fertilzer.
Jam Site: 
Jam year: 
2020
Diversifiers: 
Eco Action
Platforms: 
Web standard (HTML5, Java, JavaScript, Flash)
Technology Notes: 
Used the ZYXer's Base Code 2D as engine: https://github.com/ZYXer-/base-code-2d
Credits: 

Jan Meier

Henry Raymond

Juli Scheidecker

Source files: 
Game Tags: 
2D
Simulation
Strategy
Top-Down

Team