Four young men who don't know each other find themselves inexplicably trapped in a dark room without a door. The room is full of debris and is worn out, covered with a thick layer of dust. It seems that the room has been abandoned for a long time. As they anxiously explore how to leave the room, the four young people accidentally find their damaged toys that had been discarded in childhood. A wave of fear and anxiety shock them. At the same time, three rows of scarlet words emerge from the mottled wall unnoticedly.........
Non-digital game (board game, card game, physical game, sport, etc.)