Repair the track before the marble reaches the spot.
As always I had great ideas and a project scope of several weekends after the KeyNote. The result is a rough overview of what I had in mind.
Game idea:
Actually several balls should roll along a marble run. The broken parts of the track have to be repaired before the balls reach them. In the intended multiplayer mode the "passed" balls were counted and a winner was determined.
Reality:
The weather was bad in our region and my little son really wanted to play with his father. Which I then used to do some IRL practice tests + build a logo with him. The time available was dwindling more and more.
The icing on the cake was that I broke the repair control shortly before the deadline. Drag & Drop reacts on the track part - but unfortunately the snapping ruins the result.
Result:
The Demo Scene and the first GameLevel hopefully give a feeling of my idea. The sources and the binary file to play are uploaded. Maybe I will put more uploads and improved versions on my website in the next days.
Have fun... We had it.
Jam Site:
Jam year:
2020
Platforms:
MS Windows
Tools and Technologies:
Unity (any product)
Technology Notes:
Created with Unity3D - Win + Mac Build... (Not tested)
Source files:
Executable: