An atmospheric 2D-platformer where the player tries to repair his loneliness by interacting with the world around him. The player has an opportunity to either reject or accept the monsters he faces. Depending on player's approach, the game can end differently.
Tools and Technologies:
Unity (any product)
Olli Korhonen, Chief Technology Officer
Mikko Härkönen, Level Design
Jesse Airas, Composer
Jere Airas, Character Animation
Henna Jokela, Environment Artist