2D-Fighting game inspired by the Street Fighter franchise. First one to full health LOOSES! In a reverse fight where each fighter starts at 1 health point, players must REPAIR each other. The reverse fight uses various combos to REPAIR each other. The loser must go back to the terrible yet off screen job while the winner gets to lounge until challenged again.
This reverse fight consists of three phases depending on the amount of health. You as your gain more health you gain more of your limbs back and can perform more moves.
How to play over network:
Computer 1:
Press " ` " in game
Enter open scrap?listen
Computer 2:
Get Computer 1 IP
Press " ` " in game
Enter Open "Computer 1 IP"
Xbox Controller input:
Light Punch = X
Heavy Punch = Y (Third phase only)
Light Kick = A
Heavy Kick = B (Third phase only)
Jump = Left Stick Direction UP
Move = Left Stick Direction LEFT and RIGHT
Grab = Left stick direction BACK to FORWARD half circle + X (Grappler Specific, Third phase only)
Undouken = Left stick direction DOWN to FORWARD quarter circle + X (Brawler Specific, Third phase only)
Shriuken = Left stick direction FORWARD to DOWN to FORWARD quarter circle = X (Brawler Specific, Third phase only)
Jam Site:
Jam year:
2020
Platforms:
MS Windows
Tools and Technologies:
Unreal Engine
Technology Notes:
Adobe Creative Suite
3Ds Max
Maya
Visual Studio
Credits:
Brandon Anthony - Concept Artist
Michael Brown - Modeler
Patrick Burkhard - UI Designer
Salo Garcia - Sound/Particle Designer/ Game Tester
Jiovanni Gonzeles - Level Designer
Carol Miller - Modeler
Michael Osborne - Programer/Project Lead
Devin Richardson - Modeler
Drew Sander - Animator/Game Tester
Patrick Scoggin - Modeler
Anthony Sgambati - Modoler/Animator
Chris Smith - Sound Designer
Executable: