Release Cthulhu!

Release Cthulhu features asymmetrical real-time simultaneous gameplay that combines AR, VR and a physical card game. The VR player (the Traveller) and one of the AR players (the Insane) are Cthulhu cultists trying to summon Cthulhu before time runs out, while the third player is the Sane person trying to stop the cultists. The Traveller (VR) moves around a cave environment representing inter-dimensional travel, and the two other players assemble playing card-based AR markers to create artifact items which will further their objectives.
Jam year: 
2020
Diversifiers: 
A kind of cooperation (sponsored by Sony Interactive Entertainment)
Platforms: 
Non-digital game (board game, card game, physical game, sport, etc.), MS Windows, Android device, Virtual Reality platform
Tools and Technologies: 
Unity (any product), Virtual reality head mount display (Oculus Rift, HTC Vive, etc.)
Technology Notes: 
There are two repos. One for the AR apps and one for the VR playable. The engine is Unity. We are using EasyAR and all the standard Oculus VR stuff. Repo1: https://github.com/bobocat/GGJ2020AR Repo2: https://github.com/bobocat/GGJ2020VR
Installation Instructions: 

Print and cut up the marker glyph cards. Run the Windows app on an Oculus Rift. Install and run the Android AR app on two Android phones. Start the VR app to create a new game. Then one AR player selects "sane" and the other one selects "insane". 

Credits: 

Mike Peredo - VR Programming

Rose Chung - AR Programming

Willis Wong - 3D art

Nathania Vishnevsky - texturing

Mary Zhou - graphics and design

Julia Conejero - production coordination / design

Eric - audio and design

Julianna Loh - tiltbrush models

 

Game Stills: 
Source files: 
Executable: 
Game Tags: 
3D
First-Person