An audio inspired platformer with cool beats. The level is generated dynamically by analizing a given music track, and the player's task is to move misplaced notes, which are represented by blocks, to their matching note line. If a note is not repaired in time before the music output reaches the corresponding position, the music will dynamically mimic that part wrong. The player can use his charge ability to traverse up and down between the note lines. By hitting a wrong placed note block on its highlighted side while charching, the block will get moved onto his desired note line.
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