You are a copy machine repairman. You receive a call during the night: a photocopier in the University has a failure, and you have to fix it. Easy job, right? Well, maybe...
Tools and Technologies:
Unity (any product)
The games makes use of a technique called photogrammetry to reconstruct 3D objects from real world photographs. We took pictures of the place where the Game Jam took place (the campus of the "Università di Verona" which hosted the event). Objects reconstructed in 3D include a couple of doors, bulletin boards, a trash can, and of course the copy machine. The software used to apply this technique is 3DFlow Zephyr (https://www.3dflow.net/).
Diego Zamprogno: Programming
Mattia Rizzo: Programming
Andrea Repetto: Photography, Photogrammetry, 3D modeling, Programming support
- Andrea Spontoni (user: andreaspontoni): sound effects and recordings
- Samuele Segulin: voice acting
- Erik Castiglione for help with the photos of the gamepad
- Giorgio Corrizzato for the assistance with Zephyr and Blender, and for cleaning up the 3D models
- Simone Durante (3DFlow) for hints and tips on how to use Zephyr, and photogrammetry in general