Not So Modern Times

Even in post modern times many production processes remain the same. People around the world work on production lines, building and repairing things that we use every day. Have you ever imagined what life is like for these workers? In Not So Modern Times game, Charlie needs to repair things at the right time, using the right tools, to avoid being fired by the Boss. Will you be able to put yourself in Charlie's place and work under so much pressure?
Jam year: 
MS Windows, Mac OS X, Linux / Unix, Android device, iPhone, iPad, Older Macintosh
Tools and Technologies: 
Cocos 2D
Technology Notes: 
The game was built in Cocos2D-X (C++) with FairyGUI for UI animations and scene design.

Development: Adilson Tavares, Rodrigo Salles
UI: Gregory Pinheiro, Iosef Fagundes, João Vitor Miguel
Music: Alan Medeiros
Sound design: Luiz Barone
Staff: Tato Levicz, Ana Loureiro

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