Nexus is a first person battle royale shooter, set in a time nexus. Players are passengers in time, sucked from their timeline into an all-out battle to the death, against the clock. Each player starts with 5 minutes on their chronometer. When it hits zero, they die. Scavenge the ruins of a wasteland arena for time, health and ammunition pickups, all the while contesting resources and cover with other combatants. If you kill a player, you may claim half of their remaining time. Periodically, players may detect the presence of the nearest combatant with an in-game radar. The last person alive, wins. Featuring online multi-player games of up to 12 players per game. Hosts multiple lobbies.
Jam year: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Blender, Photoshop, Maya, Zbrush, Substance Painter
Installation Instructions: 




Credits: Concept, Design, Project Management: Ross Fifield

Back-end Systems, Networking: Edward J Smith

Scripting, Front-end systems: Harry Donovan

Hard-surface modelling (Guns, Buildings) and materials: Sam Curtis

Terrain modelling, Assets: Jack Pendleton

Character Modelling: Daniel Tilbey

Animation (various): Karl Eric Eggert (Variglo), Martyn Ward, Ata Erdal, Jack Pendleton

Game Tags: