LIGHTBREAK

LIGHTBREAK is a game about harmony. In the beginning of each level, a musical composition is presented, pure and whole, but is then broken, creating dissonance, confusion and chaos. It must be placed back together in order to repair and recreate harmony. When that happens, a new improved and "extended" version of the original harmony is played to celebrate this new order. The core gameplay fades as the player progresses through the game, and inevitably the game becomes about music creation. With no score system or timers, players can freely interact with the game and create melodies, essentially making a fun, relaxing experience (with the added sauce of completing the harmony.)
Jam Site: 
Jam year: 
2020
Diversifiers: 
Family gaming (sponsored)
Language-Independence (Sponsored by Valve Software)
Hi, Rez!
Is there anybody out there?
Platforms: 
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
It basically should run on a crippled potato.
Credits: 

GAME DESIGN
Sam Mousavi

PROGRAMMING
Adam Schulz
Sam Mousavi
Hannah Wiser
Josh Maxion

UNITY DEVELOPERS
Adam Schulz
Sam Mousavi
Hannah Wiser
Josh Maxion

ART STYLE
Christina Pham
Sam Mousavi

ARTISTS
Christina Pham
Pascal Wilson

ANIMATION
Christina Pham
Hannah Wiser

AUDIO
Seersha
Isaac Ross

Game Stills: 
Source files: 
Game Tags: 
2.5D
3D
Casual
Isometric
Music
Puzzle