This game is about redemption: sometimes, life throws things at us which we don't have any kind of control.
Tools and Technologies:
GameMaker (any product)
We used Piskel for pixel art design, Figma and Illustrator for some logo sketching.
Development: Alexya Cardoso, Jamal Charanek, Jhony Stark
Art Department: Alexya Cardoso, Antonio, Flavio Domeniche, Jamal Charanek, Jhony Stark
Written by Flavio Domeniche