3 - level boards – 12 x 12 board
4 - 4 wide walls – single wide
4 - 2 wide walls – single wide
Various pipe lengths – 1 - long, 2 - long, 3 – long, 4 – long (all single wide)
8 – tokens – 4 wrenches, 4 mops
108 identifier cards (water cards)
1 for each level
31 – event cards
4 - obtain a wrench, 6 - obtain a mop, 4 – (+1) shop size, 6 – slip cards, 6 – burst pipe, 5 intensifiers
Boards are alined in a long row to create a race. Between each 12x12 you drop 1 level.
After boards are assembeled, players begin placing wall segments, 4 long first and the player with the closest birthday lays first.
Wall can not be placed with in 4 of the start and finish line
And must be placed no closer than 4 spaces of another wall.
Lay 2 wide walls following previous rules
Draw 4 starting water cards to start the map with water. Place water on map.
You have a shop consistent of 4 spaces that will be filled with draw cards and tokens.
You are allowed 2 Actions per turn.
Draw a card
Place a pipe
Trade – 2 cards
Mop Water (can only be done within adjacent space of current location) No diagonals
Player with the closes birthday goes first and can perform their two actions.
After completion of each round draw 4 water cards and place water on associated hex.
Perform actions on card.
If you draw an intensity card draw another round of cards but do not perform actions (shuffle them back into the water card) ex drawing a (get a mop card)
Game design and Prototyping