Extract the ZIP file and run the executable file called "GGJ2020.exe"
W, A, S, D = player movement
SPACEBAR = punch
R = Reset level
ESC = pause menu
Derek Weisgerber- Main character vector art and animations
Albert J. Walderhaug - Enemy and obsticles vector art (and animations)
Jorge Luque - Programed player movement, abilities, and enemies. Designed Level 1.
Steven Ostuni - Environmental art, title screen, end screen, and credits art. Music.
Kristopher Stuppel- UI design, Designed Level 2, menu logic.
Daniel Gleason- programming and project lead