If It Ain't Broke...

Everyone knows that there are two essential tools for repairing pretty much anything: Tape (for things that shouldn't be moving), and Oil (for things that should be moving). And in this game, your task is to use these things to repair stuff. Don't worry, we gave you an infinite supply of materials. As well as two conveyors carrying an infinite amount of stuff to fix. Your task is to simply fix the stuff on the conveyor belts before the conveyor belts carry them away. Just bring the tape to the stuff that needs tape, bring the oil to the stuff that needs oil, and if it ain't broke, don't fix it!
Jam year: 
Language-Independence (Sponsored by Valve Software)
MS Windows
Tools and Technologies: 
Unity (any product)
Technology Notes: 
Paint.NET and Microsoft Paint were used to create the art. Audacity was used to record/format the music/noises.
Installation Instructions: 

do the usual thing you do when installing a unity game. Unzip the zip folder its in, and then run the file called 'IfItAintBroke-Windows64bit'


The Team


  • Original idea
    • Richard Lowe
  • Improvements to the original concept
    • Everyone else


All assets used for this were original assets made for this game jam. No asset-flipping here, officer!

  • Art
    • Everything in the final game except the title screen background image
      • Richard Lowe
    • Title Screen background image
      • Akash Unnikrishnan
    • Some artwork which didn't quite make it into the final game due to some weirdness with Unity Teams
      • Akshay Keerti & Akash Unnikrishnan
  • Music/the mildly annoying noises that you hear when playing the game
    • Richard Lowe


  • The game itself + the tutorial thing
    • Richard Lowe
  • Title screen, Options Menu, and the Quit button
    • Hamza Mohamed
  • Setting up the Unity Teams thing we were using
    • Akash Unnikrishnan


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