We wanted to use repair figuratively. Basically, we tried to emphasize that love can heal and repair people. Like most people, our character lives the same bad life every day but one day he gives up routine work. Instead, he starts to be with the one who loves him. We change the course of the game by making different choices instead of having a normal day.
Kerem Aktuna: Programmer
Melike Çetin: Artist – Designer
Yağız Erdemir: Game Designer – Sound Designer